I have been texturing in 3ds max 2010 all day. I found out that I don't have to unwrap as my character is not suppose to have such fine texture work. Mostly I use what's in max's material editor like marble, noise, checker and tweaked them to my liking.
- Go over some textures.
- Rigg and skinning
- Write his background story/profile and post it here on my blog.
Friday is the last day and the day we are going to send in our work before we take our week long vacation.
Just wished I'd start before Thursday last week, but that's in the process of finding out what your going to make. I just had to use three of the two weeks we are given to be sure of what I'm going to make. I have been working like a madman lately as I take this project seriously.